Neuromancer: Real Virtual Reality - a brief exploration of themes and concepts
Neuromancer
is a Cyberpunk novel that follows a hacker, or “cowboy,” named Case as he is
manipulated into completing a series of tasks with a team to free an AI,
Wintermute, and merge him with his independent other half, Neuromancer. At this
point in history…or future I suppose, people have implanted chips that they
interact with cyberspace in, a neurolink if you will. In addition, there is extensive
infrastructure in space, and much of the story takes place there. As a special
note, William Gibson’s (the author) descriptions of what was going on was super
confusing, choppy, and very difficult to follow, so some conclusions or descriptions
given may be a bit off simply because I couldn’t figure out what the heck was
going on half the time.
Technology is always progressing,
and as such, it constantly invents problems that were not there before,
however, when it comes to cyberspace, somethings will always remain the same.
Cyber-security will always be a challenge, but the manner and appearance of it
will change. In Neuromancer, the space
and platform for interacting with cyberspace changed. With the neurolink type
thing, much of the character’s interaction with information is no longer on a
screen, but rather in a space more akin with Virtual Reality. Information is
represented with balls, or cubes, and their connections are represented with a web.
Firewalls and security systems (ICE), are also visually represented. Hacking in
Neuromancer feels more like an actual
fight, rather than a person, at a keyboard, slowly breaking into a thing,
though at one-point Case spends 8 hours breaking into some ICE. This reflects how
the manner that information gets transmitted and interacted with changes as new
platforms evolve.
VR and Neurologically Implanted
Virtual Reality offer these new opportunities and ways to be immersed for
things we would have never imagined. This includes things like the hacking that
was mentioned earlier. But this striving for greater and greater immersion
leads to questions explored in the story about the dangers of greater
immersion. What risks are there, when you are so immersed, that you can receive
physical harm from the firewalls you try to hack? If true harm can come from
that, then what can happen from those things that are not reactionary but rather
a directed attack on your person? Wintermute even at one point, through the
neural implants triggers actual enzyme production to diffuse a biological
timebomb embedded in Case’s body. This is all an exploration of, where is the
line of too much immersion and
connection to Cyberspace?
3D modelling used to be done exclusively
on a computer screen, with a keyboard, mouse, and/or drawing pad. With the
advent of VR however, new 3D modeling programs are popping up in the VR space.
Sure, they do not yet have the sophistication of Maya, Blender, and other such
programs, however, they are the start of something that will get even bigger as
VR grows, if it does. A reason why other information processing, such as
computer programing, has not evolved into the VR space yet, is because it hasn’t
become as efficient, or more efficient than the methods we currently use, yet
to warrant the switch. That is a change that will be far slower in coming.
And yet, with all of this, making
the virtual world more like the real world, both by increasing the likeness to
the real world, and blurring the lines between them, loneliness does not seem
decreased. Isolation is something that this book tackles. Some characters are
far more isolated because of their technology and the influence it has had on
their lives, such as Armitage and Riviera, but others are brought closer together
thanks to the opportunities that SimStim affords, Molly and Case. This
highlights the complexity of how interaction over cyberspace affects
relationships, there is no easy cut and dry answer to whether cyberspace is
good for, or bad for relationships. It is about how this technology is used and
in what context. It is interesting that the usage of technology in Neuromancer that brings characters the
closest together is the usage and technology that is the most physical of them
all: the tech that allows one to literally feel what the other is feeling, see
what they are seeing, etc.
In short, Neuromancer is a book that covers lots of themes and concepts, and only
a few were brushed up on here. There is a lot of exploration on what the future
of technology and interaction with cyberspace will be. There is exploration of
how cyberspace will affect relationships and the lives of the people. And so
much more. Though it can be a tough read, it will be worth your time.
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